This game, being rich and open, provided with plentiful challenges in order to have run on the Xbox360. But first, kudos to the Piranha Bytes team for creating such a great game !
I was involved in the optimization and fitting part, doing work from memory to graphics.
My expertise on constrained systems was useful for
- Memory analysis and tuning
- Performance enhancement, CPU/GPU wise.
- Localization stripping
- Build time optimization
- Gameplay fixes and tuning
- GUI and script fixing
Risen is an Euro-RPG game in a completely open island from Piranha Bytes and Deep Silver Interactive. Wizarbox was responsible for Xbox360 development.